
There are slider puzzles, pipe-mania style connection puzzles and a few others that provide just that bit of difference from all the other point and click games. There are also a variety of non-object related puzzles as well. The two viewpoints provide an interesting dichotomy between how two people are dealing with the same situation and from a gameplay standpoint it helps to keep things interesting. You have to get crows out of cages, move plug sockets around, and burst rubber balls so cranes can move. When following Andrew within his imagination, the puzzles are more surreal.

The second view-point is the dream-like imagination of Andrew. The first puzzle involves making a sandwich for example, there’s another one about escaping the kitchen, that Oliver has locked her in. The first is the rather mundane view of Mary where we follow her performing fairly ordinary tasks in order to just get by. The other difference I referred to earlier is that Little Kite is seen through two viewpoints. It’s a tiny gripe, and doesn’t detract from the game. I would have preferred it to be toggle, so you can turn them all on and off at will. My one gripe with this is that they soon disappear meaning you spend a lot of time clicking on this eye icon. There are two slight differences that Anate Studios have included that separate this from the run-of-the-mill.įirstly, there is an icon of an eye that when clicked will show you all the interaction points in that scene.

You walk through a variety of fairly static scenes, picking up, and using objects to help you solve a variety of puzzles. The gameplay itself is a fairly simple point and click adventure affair. I was even attempting this with the toy dinosaur, which unsurprisingly didn’t work. Even from the very start of the game I was trying to use every object I could on Oliver, hoping that one of them would knock him out. Like I said, these are pretty upsetting adult topics. That of Mary, who’s patience and inaction, have become so habitual and convenient for everyone but little Andrew, and Andrew himself who’s story is driven by a number of dreamlike imagination scenes, where he learns to deal with the chaos and despair around him. The game takes you through two different stories. However, with Oliver’s inability to manage everyday life, he takes up drinking and becomes increasingly violent towards them. When the husband dies in a car crash Mary is left alone with Andrew, and eventually she marries Oliver in the hope that she’ll once again have a family. The further fate of a small family depends on the decisions made (even seemingly trifles), therefore, in order to achieve a relatively successful ending, the gamer needs to be attentive to details and thoughtfully approach the gameplay, especially solving puzzles.During the first few storyboard screenshots of the game you are introduced to Mary, her husband and her son Andrew. The player will have to take control of the character at one of the key moments, when Maria, taken to the extreme, is ready to take on a serious crime. A woman even endures beatings, having neither the opportunity nor the hope of leaving home, but begins to worry about the well-being and the very life of her son. Constant stress and worries about the financial situation push Maria's spouse to drink, and being "drunk" the man begins to let go.

She is in real despair: all her strength and all the money of an already poor family go to the upbringing of a recently born baby. The main character is a young woman named Maria who lives in a typical, unremarkable post-Soviet city in the late 90s. All characters are done in black and white, while the background environment changes from gray to dark blue. The atmosphere of despair and routine is conveyed by a gloomy color palette. Kite - This is a dramatic quest in the point & click genre, performed in a peculiar graphic design.
